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Codes are composed of a string of numbers and letters that players can use to redeem different items and services in Call of Duty: Black Ops 6 for a better gaming experience. To redeem your CoD: BO6 code, you can:
Please note that each code can only be redeemed once. So don’t share your hard-earned Black Ops 6 Redeem Codes casually.
To get a code for CoD Black Ops 6 in-game rewards, you can:
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If you are a veteran gamer or often pay attention to game news, then you must know that the recent strong launch of CoD Black Ops 6 has set off a new wave of enthusiasm in the gaming community, giving Call of Duty series of games a new vitality.
Compared with the previous games in the same series, BO6 not only has a further improvement in the exquisiteness of the graphics and the smoothness of the game system, but also has rich game content, enough to bring you a full CoD Black Ops 6 experience.
Among all the content and mechanisms, Zombies mode is obviously a more thrilling mode. It continues the popular turn-based system and can provide you with increasingly tough challenges. However, if you have tested and upgraded your weapons and tactics in CoD BO6 Bot Lobbies beforehand, then I believe that this difficulty can be more easily overcome by you.
However, before entering the difficult 10th round in Black Ops 6 Zombies, you’d better keep a few things in mind before each new game starts, to get the best items and Perks as early as possible. Based on this, we will provide you with 7 relevant tips.
If you are going to equip Perks for Zombies mode, we recommend that you always prioritize Juggernog. In BO6, the first Perk only need 2,000 essence. Although it is a considerable consume for you in the early stages of the game, the sooner you get Juggernog, the sooner you can enjoy its benefits.
With Juggernog, you will have a more durable defense and be able to withstand more hits from zombies. This will allow you to deal with the first half of Zombies’ mode more calmly.
After you have Juggernog, if you also get Armor Tier 2, you will find that they are a perfect match. Armor Tier 2 can be obtained in Black Ops 6 for only 4,000 essence, and is more durable than standard armor and can also reduce more damage. This means that you can use it to withstand more hits.
Armor Tier 2 wasn’t originally a must-have for Zombies, but as the mode gets more difficult later on, Armor Tier 2, with its strong resistance to attacks, has become popular. In fact, getting it early also helps reduce your risk of death.
Currently, Arsenal can be found in several places in Black Ops 6 Zombies maps, but each requires various salvage to use. But don’t worry, you can get Salvage by killing zombies, and using a silencer on your weapon can increase your chances of getting Salvage.
On this basis, we recommend using Salvage on Loadout Weapons, such as GS45s or SVD. These weapons have high firepower and can cause devastating blows to enemies in the early rounds and in the depths of round 50 and beyond. With Salvage, you can further increase the damage caused by such weapons.
The reason I recommend focusing on head shotting enemies in Zombies is that this technique will really help you get more essence in the lower rounds, which will help you get what you need later in the game.
Headshots give 115 essence, which is higher than the standard 90 essence for normal kills. So from the first round, you should focus on headshots only. Not only are they easier to do, but they also do more damage, not to mention the essence rewards are also very good, which will allow you to afford much-needed things like doors, upgrades, and Perks in the early rounds.
If you can find some secrets in Liberty Falls and Terminus, you will have an enormous advantage over others. For Liberty Falls, you can find free Perks in them, such as Deadshot Daiquiri and Liberty Lanes missions, or scattered free Power-Ups, which will allow you to maximize the points you get by using 100% guaranteed double points.
The same is true in Terminus. There are many secret missions here that can help you get random Perks. Whether it’s going on a spore hunt, killing imprisoned zombies or activating whack-a-crabs, Terminus holds many secrets that can give you an advantage before round 10.
Since Pack-a-Punches in Call of Duty: Black Ops 6 can be hard to come by, so we recommend that you plan your currency wisely, and make sure you have enough essence to exchange for Pack-a-Punched weapons.
In BO6 Zombies, Pack-a-Punch machine is essential for higher rounds because it greatly increases the firepower of each weapon in the machine. So the faster you get a Pack-a-Punched weapon from your equipment, the higher your chances of survival.
There is a Wonder Weapon that can be obtained for free on each map of CoD Black Ops 6 Zombies. For example, in Terminus and Liberty Falls, you can get a Wonder Weapon for free by completing unique missions.
In fact, the power of each Wonder Weapon is quite good, making them almost indispensable in the meta-game. And the quests required to obtain them are not too difficult, especially in the low rounds, when the zombies will be weak.
For you, whether it is DRI-11 Beamsmasher in Terminus or Jet Gun in Liberty Falls, these Wonder Weapons are must-haves because they make it easy to kill zombies at all levels of the round in Zombies mode.
If you can pay attention to the above 7 points before the 10th round of Call of Duty: Black Ops 6 Zombies, you will definitely be able to deal with various zombie enemies more calmly and survive longer. Good luck.
As the most popular shooting game in recent days, BO6 can provide you with a variety of rich game modes. Each mode has a different way of playing and thrilling level, and you can definitely get an unparalleled Black Ops 6 experience through them.
Among all BO6 game modes, Free-For All is undoubtedly one of the most competitive and fast-paced modes. In this mode, you need to fight for yourself as much as possible, so accuracy, speed and adaptability are key in combat.
If you want to succeed in Free-For All mode, choosing the right or best weapon may play a very important positive role. Based on this, we will introduce you to the 8 best weapons for Free-For All mode in CoD Black Ops 6 at present.
As an often underestimated weapon, AEK-973 can be unlocked when you reach level 34. It has base stats of 168 damage, 20 magazines, and 342 fire rate, which makes it great in many modes, especially Free-For All.
AEK-973 is a combination of an assault rifle and a submachine gun, with a super fast rate of fire, a short time to kill, and low recoil. While it may not be as good as other guns at range, its rapid fire and close-range accuracy make it a deadly weapon in tight spaces. Once you master AEK-973 through diligent practice in BO6 Bot Lobbies, it will leave your enemies with nothing to lose.
KSV is unlocked at level 7, but that doesn’t mean it’s not great. While you might think KSV has poor recoil, its high damage allows it to help you take down multiple enemies with a few shots. And as a lightweight gun, it’s perfect for matches where speed is crucial.
When you add attachments to KSV and master the right equipment, it becomes a force to be reckoned with. Combined with its natural speed, high damage, and enhanced recoil control, it’s bound to be a deadly weapon in Black Ops 6.
Among the weapons currently in Call of Duty: Black Ops 6, AS Val is one of the most popular weapons in Free-For All mode because of its combination of high damage, accuracy, and controllable recoil. It is known for its versatility and performs well in both close and medium-range combat. Its high rate of fire and impressive damage mean you can quickly eliminate enemies.
However, the downside of AS Val is that its magazine capacity is small, so attachments must be added to expand it. You can fine-tune AS Val to your own play style to make this gun more adaptable, and you can also get relevant weapon skins to decorate it through CoD: Black Ops 6 Redeem Codes.
Marine SP is by far the best shotgun in BO6, and it is also a base game weapon, so it is unlocked from the beginning and you can use it directly. With stats of 70 damage, 6 magazines, and 63 fire rate, Marine SP is a hard-hitting gun with strong damage and high accuracy.
While the shotgun is a bit slow compared to assault rifles or SMGs, Marine SP makes up for it with its devastating punch. Mastering Marine SP requires a combination of aggression and patience. In the right hands, this gun will dominate.
PP 919 is a great submachine gun that you can unlock at level 37, and it has a reliable performance in different game modes, especially Free-For All. Known for its wonderful balance of fire rate, damage, and accuracy, PP 919 excels in close-range shooting and can handle both aggressive charges and controlled fights.
If you add accessories such as the assault grip or the extended magazine to this gun, it will make PP 919 even more powerful. It stands out for performing well in a variety of scenarios, allowing you to handle any challenge that FFA competition may bring.
If you like weapons with good sniping, long-range combat, and accuracy, then SVD sniper rifle is a solid choice for you, and you can unlock it when you reach level 25.
The basic stats of SVD are 306 damage, 7 magazines, and a rate of fire of 120, which allows you to deal devastating headshots to enemies when you use it effectively. In addition, semi-automatic fire, high damage, and good handling also make SVD a top choice in the sniper rifle category.
XM4 can be said to be a must-have weapon for playing Black Ops 6 Free-For All mode because of its reliability, accuracy, and balanced attributes. Although it does not deal with the highest damage of all weapons, its high rate of fire makes up for this shortcoming.
You can add some real damage control capabilities to it with the right combination of attachments, highlighting its already great attributes. After that, you will find that you can easily eliminate enemies with XM4 with just a few accurate shots. Its combination of range, accuracy, and recoil control means that you can deal with multiple enemies at once.
C9 is arguably the best submachine gun in BO6 right now, and is suitable for fast-paced matches and aggressive game modes, so there is no doubt that it is also highly compatible with Free-For All mode. The high rate of fire and lightweight design allow you to close the distance between you and the enemy in battle and launch devastating close-range attacks.
In addition, C9 has minimal recoil, is quick to operate, and can quickly perform follow-up shots, allowing you to achieve combos in chaotic multi-enemy scenes.
After the above introduction, have you decided what gun to choose as your weapon in Free-For All mode? If the answer is yes, then log in to the game and try it out! Good luck!
In COD Black Ops 6 Zombies, besides weapon upgrades, various Augments are also key factors in improving players’ survivability and combat efficiency. Here are some powerful Augments and their best application scenarios.
In COD Black Ops 6 Zombies, Major Augment Reactive Armor greatly improves its practicality and tactical value. When players are equipped with the improved Reactive Armor, every time a zombie destroys an armor plate of yours, it will not only not cause immediate damage to the player, but will trigger an effect similar to a Concussion Grenade, and all enemies within a certain range will be stunned for a short time.
This mechanism is particularly effective against powerful enemies that appear in the later stages, such as Super Sprinters. These fast-moving and powerful enemies can often quickly approach and attack players, but if they try to cause damage by destroying your armor, they will cause trouble for themselves.
In addition, this feature is also very helpful in the early stages of the game. It allows players to deal with groups of zombies more calmly and reduces the risk of being surrounded. Since zombies cannot attack or move in any way during the duration of the stun, this also creates good conditions for mutual support between team members.
With Elemental Pop, you can assign specific damage types to your weapons, and can also cause additional effects on enemies based on the equipped modules. Each Ammo mod has its own unique uses and advantages, and exhibits different effects when targeting enemies with unique characteristics. This perk can trigger a random mod.
However, when the player uses Major Augment “Citrus Focus”, it will ensure that only specific elemental modules that are explicitly selected and loaded onto the currently used weapon will be triggered. This mechanism is very effective for dealing with some particularly powerful or difficult enemies in the game.
For example, Manglers, Amalgamations and Abominations. If you have tried this method and still can’t defeat these powerful enemies, don’t worry, CoD Black Ops 6 Boosting can be used as an option to help you easily brush monsters.
PHD Flopper prevents players from accidentally hurting themselves when using explosives. This feature is particularly important in tense and exciting game environments because it reduces deaths caused by disoperation. In addition, when players jump from a prominent place, PHD Flopper will cause a certain range of damage around the landing point.
However, Dr Ram has made innovative improvements to PHD Flopper, adding a third extremely useful interactive function. While performing a tactical sprint action, players can use their shoulders to push away zombies in front of them. This new perk is similar to the highly praised “Tackle” ability in Dying Light, which allows players to directly face and clear out groups of zombies that block their way forward.
Although Dead Break is classified as a Minor Augment, its practicality is particularly evident in advanced rounds. Players will encounter many armored enemies in the late game, especially Manglers, which are not only powerful in their own right but also appear frequently at chief difficulty levels.
Dead Break is an effective way to control these high-defense enemies, keeping them in control for longer periods of time. Compared to other methods of removing enemy armor, Dead Break does not require additional perks or resource investment to work. It also works seamlessly with Ammo Mods and Major Augment Dead Head.
Hot Foot is a Minor Augment that increases the player’s movement speed after successfully executing a tactical kill. A simple and effective strategy to utilize Hot Foot is to carry a lot of battle axes as weapons. Battle axes can be used repeatedly and have a smaller number limit than some other deadly projectiles.
Equivalent Exchange allows another way to extend the run. Usually, the player can revive by killing an enemy while down, but this requires the use of a Self-Revive Kit. In the traditional setting, you can only make a maximum of three revive kits per run, but Equivalent Exchange can provide you with an additional three revive kits per run when the player is down. This gives players more room to survive and counterattack when facing numerous zombies.
This perk works better when used with certain weapons such as Ray Gun and Sally and Forth. The feature of these weapons is that they can be used when the player is down, and because of their explosive damage, it is easier to hit and eliminate surrounding enemies in an emergency, thereby increasing the success rate of resurrection.
In short, each Augment provides players with unique tactical options and ways to survive. The reasonable use of these augments will make players more comfortable in the face of the continuous influx of zombies and enjoy this exciting survival challenge.
If you have played shooting games, you will find that the game usually needs to be based on a certain map to carry out various battles or activities, and Call of Duty Black Ops 6 is no exception.
When you enter the actual combat, you will find that the maps in Black Ops 6 not only use various complex terrain designs to bring you a thrilling shooting combat experience, but also highlight its characteristics to make you feel more real when you walk through the map.
At present, some of the existing maps in BO6 are classic old maps from previous games. After all, the entire game series has a history of more than 20 years, and many old maps are worth returning again. Based on this, we will introduce you to 10 relatively good classic maps that are likely to return in BO6 in the future.
This map was first launched in the original Call of Duty: Black Ops in 2010 as part of its First Strike map pack. Compared with other maps of the same period, Kowloon was a bit ahead of its time because of its large scope, so it was not a popular map.
But CoD Black Ops 6, as a new game released this year, is enough to show the full picture of Kowloon in terms of game smoothness and exquisite graphics. And you can now move quickly in BO6, so the large map is not only no longer a disadvantage, but can be a good supplement.
If you find that its large scope makes it difficult for you to experience it after Kowloon is really launched, you can also choose it as a map in CoD BO6 Bot Lobbies to practice first, to avoid mistakes such as getting lost in actual battles.
As another DLC map that has been forgotten by most players for many years, Battery comes from Call of Duty: World at War released in 2008. Maybe you didn’t even know it existed before.
Overall, Battery is a relatively small map, but the two towers attached to the side of the main game area make it feel much larger than it actually is. In fact, Battery is a perfect map even for Black Ops 6. Its external part is a playground for snipers, and its interior is very suitable for close-quarters combat.
If the game makers want to further create a chaotic combat atmosphere in BO6 later, then Carrier is the most suitable map to provide a venue for such combat. Carrier debuted in Call of Duty: Black Ops 2 in 2012. Although it is relatively large in scale, it may be one map with the most close-quarters combat in the series.
Here, the obstacles scattered on the map will force you to duel in close quarters, so your next battle is always around the next corner, and the whole battle process is bound to be full of tension. So in order to better deal with this more dangerous map, you can upgrade your weapons in advance through CoD: Black Ops 6 Boosting to enhance your combat effectiveness.
Sometimes, the content of the map is also one criterion for whether Call of Duty Black Ops 6 has a rich game style, and if Hollywood Hills mansion map in BO2, Raid, can return, it will undoubtedly add to your Black Ops 6 game style with its characteristics.
When fighting in Raid, you can enjoy the convenience of long-distance sightlines from both sides of the center lane as a sniper, while moving to the center may reward you with the unique running and shooting game style of BO6. In addition, in terms of game modes, Raid is unique because it is suitable for almost all modes and has strong versatility.
As a map born in 2010, Launch’s mid-map rocket launch was very popular when it first appeared, but surprisingly, this mechanism is still popular in Call of Duty series today. Because it can add dynamic elements to the game map, making the entire game more challenging.
We believe that if Launch returns in CoD Black Ops 6, it can further enhance the dynamic effect of rocket launches and give new life to the old map.
Currently, Black Ops 6 lacks a good enough search and destroy map, so if Summit can return, it will make up for this deficiency.
First appeared in Call of Duty Black Ops, each area in Summit is very narrow, and one wrong step means destruction. So you need to clean up every corner of this map. If such a tactical map can appear in BO6, it will definitely bring new features to the game’s run-and-gun game loop.
Compared with other classic maps, Castle, which was born in CoD World at War, its bird’s-eye view layout told us that this is a humble map. However, the many blind spots it contains will naturally draw players to the center of the map, making the battle more concentrated.
If you’ve experienced Firing Range in CoD Black Ops, you’ll know that its three-lane layout is perfect. Long-range encounters take place in the outer lanes, the middle lane becomes a mess, and the objective matches on the shooting range are absolutely exciting.
If Firing Range returns in BO6, it will be its fifth appearance in CoD series. Judging by its excellent performance, there is a reason it has returned so many times.
Originally released in BO2 in 2012, Standoff is arguably one of the best objective maps ever in CoD series. It features a lot of verticality, allowing you to engage from almost anywhere. The last time Standoff appeared was in Black Ops Cold War, but given its popularity, it’s no surprise that it’s returning again in Black Ops 6.
Hijacked is one of the best Call of Duty multiplayer maps ever, but surprisingly, it has only returned once since its debut in Black Ops 2, in Black Ops Cold War. Therefore, we speculate that it is likely to appear again in BO6.
Hijacked is the best embodiment of symmetrical map design, with two main structures on the yacht facing each other, and close-range chaos happening between them. This is already a very fast-paced map, and the full range of movement in BO6 may amplify this feature.
After the introduction, are you looking forward to these maps more? I believe that Call of Duty: Black Ops 6 will bring them back as soon as possible to enrich your gaming experience.
Terminus is one of the two Zombies maps available in Call Of Duty: Black Ops 6, and it’s also one of the largest and most crowded maps to date, as it’s packed with secrets and Easter Eggs to discover. Easter Eggs are hidden surprises in Call Of Duty series that can net you some valuable loot.
However, with so much to do and find, it can be a bit overwhelming when you first enter the map. Thankfully, we’re here to help, and have put together a thorough intel guide to uncover the hidden secrets in Terminus.
Below are tips on how to collect all the intel on Terminus in CoD Black Ops 6, with a total of 16 audio logs with fixed spawn locations, 9 documents, and 5 artifacts, all of which are part of side quests and the main Easter Eggs. Additionally, each piece of intel includes a hint to help identify the missing intel. Now, without further ado, let’s start with the intel involved in Main Easter Egg Quest.
First, you need to activate all the devices to turn on the power, and then activate Pack-a-Punch. Immediately after that, the first audio log appears in Holding Cells located on the crates in the farthest back room.
Next, you need to build Beamsmasher, which is our first artifact and is required to complete the main quest. After building it, find Tentacle Trap, which has a keycard underneath it.
Note that there are two traps in Bio Lab: one at the spawn point in Black Ops 6, and another next to Juggernog. You must then activate the trap and shoot the monster's head in the middle with Wonder Weapon to get Hard Drive.
Now you have to advance Easter Egg until you fight Nathan, as the rest will only appear after you defeat him. After the fight, you need to dive in to get Keycard artifact. Then, if you climb back to the main platform, you will find the audio log on a terminal in the center area.
The next audio log is inside the shipwreck, and to get to it you have to use the ladder from the next Easter Egg. To get the last intel for Main Easter Egg Quest, you have to go underneath Sea Tower and look for a fish in the water. When you see it, throw any explosives at it to blow it up and get the document. As before, this must be done after defeating Nathan.
Now, let’s move on to finding the remaining intel.
For one of the remaining artifacts, Limb Regrowth Specimen, you can find a picture of it on a table in Bio Lab. It’s in the room next to XM4 wall-bu.
The last artifact is Cursed Talisman, which is part of Treasure Hunter Easter Egg, and here’s how to complete it.
First, get Melee Macchiato, then go into the cave where Speed Cola is, and you’ll see this wall that you need to melee. It’ll reveal a room with a dead captain, a treasure chest, and a map with a red X on it.
This location is random in each CoD Black Ops 6 server, but when you go next to the marked island, you will see a watch in the water. Collect it, then bring it back to the cave and press the interact button to give it to the captain.
You will then need a Molotov or Thermo Grenade to complete the next step. You will find a skeleton in the middle of a shipwreck, buried in the sand on Castle Island and lying at the entrance to the ruins on Temple Island. You must throw flaming lethal gear at them, which will trigger the appearance of a Mangler, so make sure you have a powerful enough weapon to knock it down.
After each kill of a Mangler, you can collect a cursed coin, which you must then return to the cave and give to the captain.
Once you have all three of them, you will get three random legendary weapons and a final X will appear on the map. Your goal will then be to go to Crab Island and survive three rounds.
As you go, more and more lightning will appear and a storm will gather above you. After you survive long enough, a treasure chest will appear with a Cursed Talisman. Picking it up will earn you an achievement and an artifact. Note that using Talisman gives you unlimited double points, but you will lose points if a zombie hits you. If you don’t want to lose your hard-earned points, equip yourself with the best weapons and practice the tactics and strategies you need in CoD: Black Ops 6 Bot Lobbies to be sure you’re safe.
Now let’s move on to finding the rest of the audio logs.
Now, let’s move on to looking at the locations of the documents.
Anyway, that’s all for this guide. With the above hints, you can collect all the intel in Black Ops 6 Terminus in the shortest possible time and complete the mission. Good luck!