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Publish Date: Oct 07 ,2024
When players enter World of Warcraft Classic Hardcore and create their own game characters, they can usually choose one of many Starting Zones as their Starting Zone. However, Challenges and difficulty of Challenges faced by players in different Starting Zones are different.
In order to ensure the basic game experience of players, so that you will not face too many unnecessary obstacles when passing through Main Story Quest Lines and general Area, the following basic information about 6 Starting Zones is introduced.
This is Night Elf Starting Zone, with beautiful but deadly features. Although it is an easier Starting Zone for some Classes, it is still challenging.
This Zone is very large, and you will encounter some Monsters Wandering around along the way. Therefore, it is difficult to traverse this Zone. Some Quests also require players to enter some Caves, which is undoubtedly very dangerous. However, you may also get some WOW Classic Hardcore Gold.
Durotar is a Dual Starting Zone that includes Orcs and Trolls. Initial upgrades in this Zone are relatively easy, but once you reach a certain Level, the dangers become more and more serious.
This Zone contains several Areas, some of which are quite dangerous, such as Tiragarde Keep and Skull Rock, as well as some Caves with low Visibility. So be careful when Fighting in these Areas.
Exploring this Area requires players to have mature planning, as there are Monster Groups and tricky Underground Areas that you need to deal with.
Sometimes, most Quests that send you into Crypt are difficult to complete unless you Upgrade and Explore with strong Teammates or your own strength is strong enough.
Despite this, Tirisfal Glades is still a relatively interesting Zone overall. Especially if you are a fan of Lore, there will be many interesting Quest Lines for you to complete.
The overall difficulty of this Zone is about medium, but it is quite popular with players. There are many nice Open Space here, as well as frequent NPCs and related Drops.
However, be aware that you may still encounter difficult Enemies in places such as Fargodeep Mine. Dealing with hordes of Murlocs will be one of your nightmares in the game. So be careful when exploring Elwynn Forest.
This is also a Dual Starting Zone, where Dwarves and Gnomes begin their Journey. Here, players will have a variety of Challenging Opportunities, as well as a steady Upgrade Experience.
Although there are some Cave Quests that players need to complete, fortunately, there is no need to go too deep into Caves. Just control your Speed to deal with Monsters in Caves and you will be safe.
In addition, Dun Morogh is also well located. It is relatively easy to reach other parts of Eastern Kingdoms and Ironforge from here.
Mulgore is a large Zone with many Quests for players to complete getting Rewards. Although there are some Monsters that need to be Challenged, they are not very difficult, especially for Classes with Kiting Abilities.
However, you must remember in Mulgore that you must not fall from Cliffs in Thunder Bluff, which will make all your efforts go to waste.
The above is an overview of the difficulty of 6 Zones in World of Warcraft Classic Hardcore. Hope they can help players in need.