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Publish Date: Oct 11 ,2024
If Path of Exile 2 can bring new innovations and improvements, it is likely to become the next big live-service hit after Helldivers 2. Judging from the new classes and mechanisms revealed by Grinding Gear Games, Poe 2 exactly goes beyond what the original had offered.
It is surprised to see the new contents like Alpha and Mercenary. Of course, there are a lot of things waiting to be discovered, such as Ascendancies and the addition of powerful skills.
Some players may be very interested in the classes in the game and want to know about creation sources and equipped skills. This article will introduce the changes that happen to PoE 2.
The showcase for Ranger reveals to players a phenomenon that, when delving deeper into the gameplay loop, all the abilities of a class are interrelated. For example, Ranger can upgrade some effects to level 11 by advantage of the combination of poison and lightning builds.
Other classes also bear similarity with Ranger, which means they also rely on combination skills. Each class is available to use a plethora of skills of the same element or theme. These skills not only work well when cast individually but also become fatally offensive as players combine them.
However, in PoE 1, not only were there a limited number of skill slots available, but usually, even if these skills were combined, the damage caused could not reach extremely high levels.
Therefore, skills from the same element can be employed in tandem and can be counted as a significant innovation, which is aimed at enhancing the damage and creating new effects. For an instance, Ranger’s Lightning Rod and Lightning Arrow will invite AoE explosions, which is pretty effective when dealing with groups of enemies.
Ranger also can combine Support Gems, making the damage more overwhelming and powerful. Such as, combining Multiple Projectiles with Lightning Arrow will cause more explosions. Therefore, it is wise to get known of PoE 2 Items in the first place.
All 12 classes not only have their own unique skill set, but some skills are shared by all characters, which will undoubtedly expand the range of choices and create a variety of attack methods. For example, the “armor break” skill originally designed for Warrior has now become a universal skill.
Path of Exile 2 does not make major changes to Ascendancy classes. Because the Ascendancy class system in PoE 1 is undoubtably a success. In PoE 2, there are 18 Ascendancy classes on offer.
In the aspect of how it works, thanks to their ever-changing nature and successfully shift of a gameplay loop of their base classes dramatically, PoE 2 retains this feature and expands the possibilities of building and combining skills. This is undoubtedly a win-win choice for players and developers.
The above is about the mechanical changes of classes in Path of Exile 2, and all of them are positive. And we are desperate to kick off the game in the future. Thanks for reading.