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One of the biggest features of PoE 3.26 is the mercenary system, which players can hire by challenging and defeating mercenaries. Each mercenary has his own class, skills and equipment, and they will undoubtedly become your important helpers.
Although each mercenary has his own equipment, their gears are not very powerful, but fortunately players can manually change their gears, so what POE items are more suitable for these mercenaries?
In the choice of main weapon, you can choose weapons for mercenaries that can either provide auxiliary aura effects or control monsters, slowing them down or weakening their elemental resistance.
Some unique items that have negative effects themselves but can protect allies are also great choices, such as Sign of the Sin Eater. Before, perhaps no one was willing to exchange for this unique item with his POE Divine Orb, but now it is one of the most suitable equipment for mercenaries.
Effect: When in range, elemental ailments will target mercenaries instead of you.
Suitable classes:
Effect: Grants aura-like effects such as IIR, culling strikes, critical hit multipliers, and enhancements.
Suitable classes:
Effect: Can Hinder enemies nearby.
Effect: Grants aura-like effects, increasing the damage and curse effects of nearby enemies. Improves the aura effect of mercenaries.
Suitable classes:
Effect: Blinds nearby enemies.
Effect: Enemies taunted by the mercenary’s war cry explode on death.
Suitable classes:
Effect: As the Mercenary kills an enemy, you gain poison spread and health regeneration.
Suitable classes:
Effect: Works well with Rallying Cry
Suitable classes:
Suitable weapons:
Off-hand weapons are various unique shields that can also enhance the mercenary’s auras and put enemies into various abnormal states.
Helmets are also unique items, but it does not mean that you have to prepare all the perfect equipment for your mercenaries. Your POE currency is mainly used to improve yourself. If you get the following unique items during farming, don’t rush to turn them into Divine Orbs. You can check whether they are suitable for your mercenaries first.
The remaining equipment has similar effects. They can increase the mercenary’s resistance while providing you with benefits and trapping the enemy in various debuffs.
The above are the most suitable equipment for mercenaries. They can form a wonderful combination with you, but you have to allocate equipment according to the attributes of the mercenaries. In addition, you must remember to take off their equipment when you dismiss them, otherwise they will take away your equipment worth hundreds of Divine orbs, and disappear forever.
It has been over than 20 days since the update of CoD Black Ops 6 Season 4, and we will soon usher in the mid-term update of Season 4.
Although the changes brought by each mid-season update will not be as many as the season update, there are still many exciting contents. The new content of this Season 4 includes new modes, new maps and new equipment.
The mid-season update of CoD Black Ops 6 Season 4, according to the pass, may be around June 26, and the specific time is around 9 am Pacific time/12 pm Eastern time/5 pm British Summer Time.
The two weapons previously previewed in season 4 will finally appear in the next update. They are the melee weapon Pickaxe and Olympia Shotgun.
As a melee weapon, the pickaxe can kill with one shot, but has a medium attack speed, which is obviously similar to the cleaver. If you want to understand the difference between them, you can try using them in CoD Black Ops 6 Bot Lobbies.
Olympia Shotgun was a very deadly weapon in Black Ops 3. It can almost kill with one shot at close range, but it must be reloaded frequently. Some players question whether it can be as good as in Black Ops 3. This is unclear, but the developers have retained its barrel and stock attachments, but there are no optical sights, muzzles, under barrels, rear grips, laser guns or ammunition modifications, and It is a bit strange that it is classified as a special weapon.
Many players are looking forward to a brand new map in Season 4 Reloaded, but the developers have confirmed that the new map is the content of Season 5. The new content of the next update will have two new activities and two limited-time activities.
Finally, Players will get the rewards which are according to the points ranking, but the developer has not announced the specific rewards. In addition, the developer confirmed that Grief mode is not a limited-time mode, and there will be more patches to make it more interesting.
One of the two limited-time modes, players will enter the starting room of Moon mode in Black Ops 1. Players can only move on a part of this map and try to survive the zombies.
Players will come to Liberty Falls (a warped version) to challenge the very powerful Super Abomination. If your weapon level is not high enough, then your damage to it will also be reduced. You may have to use COD BO6 Redeem Codes to speed up your weapon upgrades.
Season 4 Reloaded will add two maps, Eclipse and Fringe. Fringe is a map from Call of Duty Black Ops 3, while Eclipse is a brand new map.
Season 4 Reloaded will add Resurgence Rank, which will exist at the same time as Verdansk Rank. There will also be two limited-time modes:
To celebrate the arrival of Season 4 Reloaded, there is currently a Rivals event where players can get weapon attachments, stickers, Weapon XP Tokens and other rewards. Rivals event has been launched on June 19 and will end on July 3. The event will last for two weeks.
Players need to gain experience in Zombies mode, Multiplayer mode, and Warzone mode to unlock milestone rewards. There are a total of 16 rewards and players need to get 622,000 XP to unlock all rewards.
Black Ops 6 Season 4 Reloaded is coming soon, so check your guns to see if they’re still in good shape and show their power to your emeries in the new modes or maps!
Hello tycoons! Monopoly Go Star Wars Go album is about to end. Did you have a good time on your Star Wars journey? The northern hemisphere has now entered the hot summer, and the exciting summer journey will start on July 2!
Summer Escape Album will take over Star Wars Go album and add color to the summer time of all players, so let's take a look at the detailed information about this album below.
Summer Escape Album starts at 1 pm on July 2, 2025, and ends on August 27, 2025, for 58 days which is about 8 weeks.
Summer Escape Album has 23 Sets of stickers. Because of the shorter time, there are 3 sets fewer Monopoly Go stickers compared to Star Wars Go album. Summer Escape Album has 207 stickers, 34 of which are gold stickers.
The following are the specific stickers and the rewards you get for completing each set of stickers:
Complete Monopoly Go stickers collection rewards: Cash and 15,000 Free Dice Rolls.
The above are all the stickers and rewards for Summer Escape Album. Compared with Star Wars Go album, the collection task of Summer Escape Album is much easier. Players can use this album to accumulate dice and prepare for the next more interesting album.
Chrono Odyssey is an open world action MMORPG built using Unreal Engine 5. The game incorporates some novel settings, and it can be seen that this Korean company is trying to make changes on their familiar track.
The biggest difference between Chrono Odyssey and previous Korean MMORPGs is that it also tries to put the combat and guidance of Soul series style (yes, it again) into the game.
Chrono Odyssey uses Unreal Engine 5 engine to create a vast open world experience, allowing players to explore it freely. The game combines medieval fantasy style with an unknown alien invasion background to create a unique and attractive game world view.
The open world design of Chrono Odyssey differs from previous MMOs. Rather than letting players follow a main story, it is more like putting players directly in a hostile sandbox world. The main quest will only give players the minimum guidance and require players to defeat the weird creature Void in Chrono Gate. As for how to become stronger? How to get powerful equipment? How to defeat the enemy? These are up to the players to explore.
If you want to defeat the powerful enemies in the main line, you must first take time exploring the map, collecting materials, earning Chrono Odyssey gold, upgrading your character, and then returning to the main city to prepare your equipment and supplements before you have a chance to challenge successfully.
In the process of map exploration, you will occasionally encounter some dungeons. Besides fighting, there will also be some puzzles or platform jumping designs, but there are no archives in the middle. If you make a mistake, you need to start over again. It is quite a test of the player’s patience!
In addition to the main line challenge, the game also designs multiplayer cooperation content, including large-scale outdoor BOSS battles, and tasks that can travel through different timelines and team up with other players. However, in experience, the performance of these cooperative contents still has a lot of room for improvement.
For example, the system has support team formation, but in actual combat, the interaction between players is limited. When a teammate falls to the ground, there is no clear prompt on the screen, and the rescue time is short. If you encounter a fierce enemy, you often miss the rescue opportunity before you can react, making the overall cooperative experience somewhat weak.
In addition, if it is a wild boss, when the boss is defeated, if the player is not in the battle range, even if they are members of the same team, they cannot get any rewards. So if the player dies in the middle of the battle and is still on the way after resurrection, they can only watch their teammates happily receive the reward. Because of the fast battle rhythm, low fault tolerance, and the design that requires multi-person cooperation, such a reward mechanism may be frustrating in the future.
Chrono Odyssey uses a soul-based action combat system that is relatively rare in MMOs. Compared with other MMOs, it emphasizes dodge, block, and physical management. The battle difficulty is much higher. Any small monster on the road may make you see the familiar words “You died”.
Like regular MMORPGs, Chrono Odyssey has six classes:
Each class has three weapons to choose from and can equip two weapons at the same time. The number of skills of different weapons is independent, and they can be used alternately in battle, which greatly expands the skill set that players can use in actual combat.
As far as the current experience is concerned, the enemy’s movements are not smooth, and they will suddenly move or change movements, making it difficult for players to judge. Many attacks have delays in judgment, and even if you have raised your shield to defend or leave the attack range, you will still be hit. I hope the official can solve these problems before the official launch.
Chrono Odyssey is a very ambitious work to set. Whether it is the picture performance, the battle mechanism of time control, or the MMO game design that integrates Souls style, it shows great potential. However, there is still a lot of room for improvement in combat feel, server stability, multiplayer cooperation design, and the overall game reward mechanism and exploration experience. I hope the development team can polish it well before the official launch.
The next DLC for Diablo 4 will not be officially announced until 2026, but players are clearly impatient to wait. New endgame content, new dungeons, new weapons, and the question that all players are concerned about, the new class.
The DLC will definitely have a new class, just like Vessel of Hatred brought Spiritborn, but Spiritborn feels a bit like a combination of Rogue and Druid to me. There has been a heated discussion in the player community about what class will appear in the next DLC.
As the founder of the series, Diablo I referred to many settings in DND in class design. The three classes represent strength, dexterity and intelligence, which became the design reference for many subsequent games.
Diablo II is the best in terms of player response and is the de facto pioneer of this type of game, a true masterpiece. Players can play 7 classes in Diablo 2, and each class has its own characteristics.
Diablo III’s classes have changed a lot from the previous game. The only classes that remain are Barbarian and Necromancer, but in fact, the gameplay of Wizard and Sorceress is not much different, and Players like Crusader and Witch Doctor.
Diablo III grows faster than Diablo IV. It takes a long time to get the best Diablo 4 items in Diablo 4, but in Diablo III, you may become very strong in just three hours.
Diablo IV’s class design is relatively conservative, closer to Diablo 2. Spiritborn is a more interesting class, but its functions overlap with Druid and Rogue. But most players can still accept such a class that can use poison.
Diablo Immortal is a mobile game, so it may not be appropriate to put it here, and some players are even reluctant to admit that it is part of Diablo series. But Diablo Immortal has more playable classes, and Blood Knight and Tempest are new classes, and maybe Diablo 4 will learn from them.
These three classes are the ones that players want to play the most, and Paladin may be more popular. Paladin appeared in Diablo 2. He is a power class that can defend, provide buffs to the team, and serve as a support for the team, which is almost all the current classes lack (Crusader and Paladin are very similar).
There are shields in Diablo 4, but almost most classes will not use this Diablo 4 item, so Diablo 4 needs a real class that uses shields.
Warrior is also one of the most popular classes. His positioning is similar to Paladin. He can use swords, shields and light spells.
Finally, there is Monk, who is fast and agile, can use spells of various elements, and can move quickly on the battlefield. He is a very refreshing class to play (some players say that Spiritborn is a Monk that uses poison and thorns, which does make some sense).
On the other hand, players want to play a knight-type class, Paladin, Crusader or even Blood Knight.
For developers, if the new class of the 2026 DLC is Paladin, it is too similar to Diablo 2, and they claim that they will bring a brand new class, so they are likely to create a new class, just like Spiritborn.
Since there is a great lack of classes like warriors, the next class is likely to be based on warriors and paladins to create a real tank class. If the developers listen to the players’ ideas, this class may also use sacred-related spells.
The best possibility is that they may launch more than one class and let some classic classes return, which is not impossible, because the developers of Diablo 4 announced that they have a 10-year update plan, so 7 classes may not be the end of Diablo 4.
The speculation about the new class of Diablo 4 is very exciting, but in terms of the work efficiency of the developers of Diablo 4, just adjusting the value of Diablo 4 items, designing 6 new unique items, and new unique powers for each season is enough to exhaust them in one season. At least two or three seasons are needed before players can wait for the actual news of the new class, so please be patient.