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Greetings, tycoons! Are you ready to dominate the board and make every roll count in the new year? Monopoly GO is packed with exciting events from January 13th to 25th, 2026, giving players numerous opportunities to win dice, cash, stickers, and powerful items.
Especially the already launched Wizarding World Partners event, which offers not only purple sticker packs but also the coveted Wild Sticker and the brand-new token skin – Hermione Granger, you definitely don't want to miss it.
Whether you're aiming to earn in-game tokens for Partners event, accumulate dice, or unlock sticker packs for new stickers to collect, a clear daily event schedule is key to success.
This guide will help you plan ahead, manage your resources effectively, and maximize your rewards during this period.
Below is the daily event schedule for Monopoly GO from January 13th to 25th, 2026. Please note that event times may vary slightly by region, and the official schedule may be adjusted at any time. Please pay close attention to in-game announcements.
1. WizardingWorld Partners:
2. M L S1 (Tournament):
3. Tycoon Class Tournament:
4. Lucky Chance:
1. Tycoon Class Tournament:
2. Mega Heist:
3. Landmark Rush:
1. Sticker Boom:
Open the sticker pack during this time to get extra stickers. Remember to save the sticker pack!
2. M L S2 (Tournament):
3. Free Parking (Dice):
4. Rent Frenzy:
1. Tycoon Class Tournament:
2. Mega Heist:
3. Landmark Rush:
1. Lucky Chance:
2. Builders Bash:
3. Tycoon Class Tournament:
1. Sticker Boom:
2. Prize Drop:
3. Builders Bash:
Builders Bash:
Roll Match:
Builders Bash:
1. Builders Bash:
2. Sticker Boom:
Roll Match:
Builders Bash:
Lucky Chance:
Besides understanding all the event details, you also need to learn how to utilize the buffs each event provides and master game skills:
In addition to the confirmed events mentioned above, Monopoly GO just ended Golden Blitz event on January 11th. Based on the official event schedule, the next event should start around January 17th. If you still have missing gold stickers, remember to vote.
The above is a summary of Monopoly GO's daily events from January 13th to 25th, 2026, along with some predicted events. We hope this helps you plan your game and earn more rewards. Good luck, tycoons!
Wizarding World Partners event has begun! Find reliable teammates on the first day. This partner event offers generous rewards. If your friend slots aren't full, you can buy 1-4 Monopoly Go Partner Event Slots on EZG. EZG will arrange reliable teammates to help you reduce the pressure of the game!
ARC Raiders has been in the spotlight lately, with players discussing two main issues: the significant disruption to game balance and the end of the limited-time Cold Snap update, both of which issues are related to the long-term viability of exploring the game. In fact, rampant cheating in a shooting game is not uncommon, so why are players reacting so strongly to cheating in this game?
Mainly because, from the very beginning of its release, the developers heavily promoted their anti-cheat system and their determination to combat cheating. Meanwhile, the developers’ practice of frequently banning accounts that violate the rules makes all Arc Raiders players feel confident in this recently released but already very mature game.
As for the end of updates, it goes without saying that only fresh game content can attract more players - this is a universally acknowledged theorem. Now, the developers are reportedly planning to release a new update on January 20th, which will include a map modifier and new events to participate in, causing quite a stir.
Given that, players are also eagerly anticipating what even more unexpected and fresh gameplay content ARC Raiders will bring in 2026. If that’s what you’re interested in, check out ARC Raiders 2026 Roadmap compiled for you by EZG.com. There’s bound to be something that appeals to you.
Cold Snap update ended on January 13th, and Flickering Flames incident it caused has also left the game. However, according to some player posts in the community, by resetting their computer system time, they discovered an instruction in the weekly trials for the week of January 19th that required completing a specific task in Toxic Swamp.
This has led players to speculate that the map modifier to be released with the next update might be Toxic Swamp, and that it might be similar to Cold Snap, adding areas to the existing game world where characters can suffer environmental damage, such as stacking poison damage and reduced healing abilities.
At the same time, the developers announced that a major balance patch would be released on this day, which would include nerfing some of the previously overpowered Arc Raiders items, such as Trigger Nade and Stitcher, as well as Kettle, which became a hot commodity because of its macro commands.
In addition, the developers have taken into consideration the opinions of some players that the punishment of short-term temporary bans on violating accounts is too lenient: although they will not implement permanent bans, they will make significant changes to the game rules and deploy new detection mechanisms to identify and remove cheaters.
Having discussed the most important upcoming update, let’s use the 2025 roadmap released by Arc Raiders after the game’s launch last year to speculate on what content you might experience in the game in 2026.
Based on the release date and content of Northline and Cold Snap updates, there should be at least 2-3 new maps in the game in 2026, averaging one every 6-8 weeks. The unique environment design, distinctive loot distribution, and three related missions in each new map will surely keep you hooked.
With new maps come new Arc enemies. While no new bosses appeared in Cold Snap, the two robot enemies added to Northline have instilled fear in all players. If updates continue at this frequency, it’s estimated that 12-15 new enemies will be introduced by 2026. At that point, you might need to gather multiple guides to be confident in killing them.
In these updates and iterations, how could we forget about the new gear? After all, you still need to rely on the constantly released new ARC Raiders blueprints, weapons, grenades, consumables and so on to achieve the goal of killing bosses. Many more events with different festivals/seasons and style themes, as well as (Premium) Raider Decks, are confirmed to appear in 2026.
The first expedition for ARC Raiders has now begun, and the developers have set the cycle for this game content to be 62 days. So, based on the start time of expeditions in Cold Snap, the next one should start around February 22, 2026. At that time, you will be able to reset your character and start a different style of exploration.
About the duration of the expedition window, players have complained that 5 days is too short, and many working professionals who only have time to play on weekends easily miss it. Since community manager discussed this issue in a recent community Q&A session, it’s reasonable to speculate that the window will be appropriately extended to approximately 7-8 days.
If the start date of the second expedition is accurate, following the 8-10 week update cycle, the third should be in late April 2026, the fourth in the summer of 2026, and so on. Players could experience 5-6 expeditions within a year, giving more players opportunities for innovation.
Finally, there are the players’ visions for the many updates the developers plan to release in 2026. The most hotly debated is the Expedition system, which requires players to accumulate 5 million worth of resources to gain 5 extra skill points, drawing complaints from many players.
Because accumulating so many coins in a short period requires players to continuously farm Arc enemies and then immediately retreat, it prevents them from focusing on high-quality loot collection and PvP content, which completely deviates from the original design intent of the game.
The weekly rotating trials have also received similar complaints: in the current trial system, solo players are at a significant disadvantage in arenas where three-player teams are prevalent. Therefore, they desperately need a dedicated trial arena for solo, duo, and trio players to further ensure the competitive balance of the entire game.
The last and most frequently discussed issue is the matchmaking system. Although the developers have publicly announced that it is SBMM, in actual practice, some players are matched with opponents/teammates who are completely unsuitable for their skill level, thus losing their motivation to compete.
We sincerely hope that Arc Raiders will solve all these issues and release more interesting and diverse updates in 2026. Now, players can just wait. Enjoy the game!
WoW TBC Classic Anniversary will officially launch on February 5th, 2026, and many players are eagerly anticipating it.
Especially since 2021, the game environment and content have undergone significant changes. Many classes have been buffed, while others have weakened. If you are a new player or a returning player, you must familiarize yourself with the game.
Below, I will introduce the different DPS classes in the first phase of TBC Classic Anniversary and rank them from C to S tier to help you build the strongest character best suited for you after the first phase begins.
Please note that this ranking is not entirely based on class, so you may see some classes appear multiple times. This is because different specializations have different output effects.
Also, this ranking only considers DPS damage in boss fights, regardless of raid position; it only focuses on how much damage you can generate.
The only class in Tier C is Frost Mage, once a mainstay in many raid compositions, but now relegated to the bottom of DPS rankings. Phase 1 nerfs and overall balance adjustments have rendered Frost Mage virtually useless in PvE boss fights.
Its single-target DPS is significantly weaker than before. While they possess strong crowd control and AoE support capabilities, they still lag far behind other top-tier DPS classes. Therefore, after consideration, we've placed it in Tier C.
Shamans have three different specializations, with Enhancement specialization receiving a slight boost after the nerfs, thanks to its excellent melee DPS.
However, Enhancement Shamans suffer from a lack of flexibility. They perform well in the early game, especially with proper gear, but their scaling is affected as other classes gain synergy with high-end gear. Therefore, based on overall DPS performance, Enhancement Shamans are placed in Tier B.
In TBC, Affliction Warlock is generally considered a low-damage specialization, primarily because classes relying on damage-over-time (DoT) skills are underperforming in the current meta.
While Warlock class remains strong overall, especially valuable for team support, its DoT-based nature makes it less competitive than burst-damage, one-button-based classes. Therefore, it only ranks in Tier B.
Feral Druid's skill rotation is extremely complex, making it one of the most difficult classes in TBC Classic Anniversary. It requires significant experience to master, and is difficult for average players to excel at.
While it possesses high damage potential, it generally lacks the sustained damage output of other classes. Unless a player is highly skilled and can fully utilize the character's mechanics, a high-level player might be able to push Feral Druid to Tier A, but this is something only a select few can achieve.
In The Burning Crusade (TBC), Fire Mage underwent some changes, especially adjustments to the Ignite skill mechanics. While it appears decent on the surface, it requires a significant amount of gear to reach its full potential.
In other words, without sufficient WoW TBC Classic Anniversary gold and resource reserves, you might not be able to reach its full potential. Furthermore, Fire Mage's support capabilities are relatively weak. Therefore, we ultimately decided to give it a B tier.
Balance Druids, also known as Boomkins, have indeed improved compared to their classic counterparts, but they are still somewhat lacking in the first phase of TBC Anniversary.
While their DPS is acceptable, and they possess excellent team support capabilities and powerful debuffs, they still lag behind other burst damage classes. Their pure damage output is relatively low. You can try Balance Druid in other raids; they will perform well.
Destruction Warlock can no longer be considered a top-tier specialization in Phase 1. While it still deals significant damage, it lacks a true burst skill and cannot one-shot the boss. The focus should be on quickly eliminating the boss. Therefore, it ultimately ranks A-tier.
In the current version, Survival Hunter offers considerable damage and is competitive in raids. It makes unique contributions to the team, including support through debuffs and strong single-target damage, making it a valuable asset to any raid.
Although its overall damage output is lower than BM Hunter, it still firmly holds an A-tier position in Phase 1.
Combat Rogue was once considered an unpopular class, but it has made significant progress in WoW TBC Classic Anniversary damage rankings.
In boss fights requiring high AoE damage, their damage output ranks among the top, especially excelling in burst damage, and it synergizes well with melee-heavy raid compositions. Therefore, it also receives an A-tier rating.
Arms Warrior is a stable and reliable choice, offering powerful damage output and important team support abilities such as Battle Shout and Improved Demoralizing Shout.
Furthermore, their consistent performance in both single-target and AoE damage allows them to remain in A-tier class, especially in prolonged battles where sustained damage is crucial.
Retribution Paladin received a significant buff in The Burning Crusade Anniversary, particularly in Phase 1. It boasts scaling damage and powerful support capabilities.
While some players still consider Retribution Paladin's damage output somewhat "gambling," with randomness affecting its performance, when things go well, Retribution Paladins can deal very high damage, so we've placed it in A.
While Demonology Warlock isn't as dazzling as Destruction Warlock in terms of pure DPS, it provides valuable support capabilities to the raid, especially in terms of buffs like Demonic Pact.
Demonology Warlocks are valuable enough to place them in Tier A, and you can expect them to make a significant contribution in the early stages of TBC.
Even after the nerfs, Elemental Shamans remain one of the top spellcasting classes. They possess both burst damage and sustained output, rarely matched by other specializations.
They performed exceptionally well in Phase 1 DPS rankings, placing them in Tier A. Using them allows you to maintain consistent DPS throughout the fight.
Undoubtedly, Arcane Mages rank highly in Phase 1 DPS leaderboard. Their powerful burst damage and strong abilities allow them to deal massive damage in a short time.
A well-geared Arcane Mage can easily defeat bosses, and their decent AoE capabilities make them a formidable DPS in raids. If you're looking to build a powerful spellcaster, Arcane Mage is an excellent choice.
Fury Warriors have consistently been considered the king of melee DPS in TBC and have maintained their dominance throughout. With dual-wielding weapons and excellent gear bonuses, they surpass almost all other melee specializations in damage output.
Furthermore, their formidable strength in both single-target and area-of-effect attacks, coupled with their ability to consistently deal damage, makes them ideal for top-tier DPS.
BM Hunters have consistently been a powerful DPS specialization, especially in the early game. Their strong damage output and damage stacking make them a reliable choice for top-tier DPS, while their high damage ceiling allows for melee weaving attacks.
While other classes may perform better later in the game with improved gear, Beast Mastery Hunters' outstanding early-game performance ensures their leading position on TBC Phase 1 DPS rankings.
The above is DPS ranking for different specializations in WoW TBC Classic Anniversary Phase 1.
TBC Anniversary offers a diverse range of DPS classes, each with its unique strengths and weaknesses, so you should focus on finding a class that suits your playstyle and team needs.
Regardless of your final skill level, as long as you perform well and contribute to the team, your efforts will eventually be rewarded!
As Season 11 draws to a close, Diablo 4 has given players another surprise: the beta versions of The Tower and Leaderboards were released at 11:00 AM PST on January 12th. This is something many loyal fans of the game have been dreaming of, especially after the removal of competitive dungeons in Season 6.
In this game, which is even more challenging than Endgame, players need to use character builds with higher damage output and survivability to complete all battles and thus upgrade their ranking on the leaderboard. This process is not simple; it requires you to constantly try, make mistakes, and modify your work.
To help you get through this ordeal, this guide will introduce you to the best builds for farming The Tower for each class, as well as their effectiveness in this game content. Please note that this content is currently in beta, and there may be vulnerabilities during its operation. Furthermore, its effectiveness may be subject to modification in the future.
Because Necromancer class has been significantly nerfed in the current season, the farming efficiency of Shadowblight Necromancer builds has also been greatly reduced; however, given its high base damage and survivability in previous seasons, it can still be effective for simple towers.
In this build, the only thing you need to focus on is how to trigger Shadowblight, the most important passive, more frequently, which will give you higher shadow damage. In view of this, you may need to use the following skill rotation order:
In any suspicious situation, cast Soulrift first, as it takes time to stack its buffs. Once you see an enemy, cast Reap to create your first Corpse, which also provides damage reduction. Then, use Decrepify and Iron Maiden skills to trigger Aspect of the Cursed Aura to attack groups of monsters.
If the monsters are too powerful, you can use Corpse Tendrils skill to control them in groups; then use Blight skill to gather them together and gain a 10% damage bonus. When encountering a single powerful boss, you can cast Supernatural Sever to generate the initial corpse needed to start the engine, which is especially important in farming Tower.
The next suitable build is Crackling Energy Sorcerer. Although somewhat more efficient than Necromancer and usable in many combat situations, it’s not the best choice. This is mainly because you have to sacrifice many defensive abilities to maximize damage - a trade-off.
This means that not only can you not enter Tower alone, but you also need to constantly monitor your position in the arena when running missions in a team, because you are simply too fragile. However, this structure also serves to gather enemies, which seems contradictory, but there is a way to break the deadlock.
The most recommended method is to place Imbiber Glyph in your Paragon Boards. It will increase the effectiveness of your healing potions by 30% and increase your damage by 14% when you are at full health, which can significantly improve survivability and damage output.
In addition, you can also go to EZG.com to buy some Diablo 4 items that can be used for vigorous defense, such as armor, helmets and shields, to ensure success in challenging competitive content. Here always offers the most affordable prices and fast delivery, so it won’t delay your farming progress at all.
Players who love heavy attacks and tank playstyles will definitely like this: Pulverize Druid. It was quite powerful at the beginning of Season 11, but after some balance adjustments in patches and the addition of Paladins, its status plummeted. However, due to its extremely simple gameplay, it is still nominated here.
Previously, in this setup, you only needed to keep slamming. But now, you also need to carefully design how the extra splash damage caused by the venom pool generated by Pulverize skill is dealt, and calculate the specific damage value, which is much more troublesome.
In this situation, Lunging Strike Barbarian build, which has the same devastating impact, becomes the best alternative. However, to unleash its full potential, you need to have Melted Heart of Selig, currently the strongest Mythic unique in Season 11, which grants you exceptional survivability.
This will require you to farm Duriel, King of Maggots multiple times to increase the chance of this mythical item appearing in the loot rewards. Alternatively, you can go to Alchemist and use Resplendent Sparks and specific runes: 6 Vex, 6 Thul, and 6 Tun to craft Melted Heart of Selig, which is more expensive but the fastest.
Although Rogue class has never been considered the best choice for players to complete endgames and high-challenge content, Heartseeker Rogue in Season 11 is currently well-balanced. Once you learn to use skill rotations effectively and have powerful D4 item options such as Orphan Maker, farming Tower shouldn’t be a problem.
This build offers a shotgun-like spray that will give you a significant advantage in both melee and ranged combat. However, it’s important to note that this also requires a high level of proficiency in skill rotation to maximize the damage output of Shadow Clone skill.
Although the most popular Spiritborn build at present is based on Evade, it is not suitable for farming Tower; on the contrary, Payback, which has gained significant benefits recently, has gradually risen to prominence. Among these, Rod of Kepeleke can cooperate almost perfectly with Ring of the Midnight Sun to instantly consume all resources and quickly recover.
While Vigor will be constantly switching between consuming and recharging in this build, trust me, the more frequent Payback skill casts it provides will make you virtually invincible, and its powerful sustain will allow you to safely complete all pushing challenges.
The last and currently best build for completing farming Tower in Diablo 4 is Blessed Hammer Paladin. Equipped with the incredibly resilient and powerful Herald of Zakarum, your character will be immune to any lethal damage while easily pushing your damage output limits.
While this shield is currently highly controversial within the community, it’s essential for achieving extremely high tankiness. Meanwhile, try to place gems or legendary Aspects on Herald of Zakarum to increase critical strike chance, thus maximizing your chances of success.
Although Tower, which is highly competitive, is currently in beta, it is worth looking forward to the possibility that it will appear as a season mechanism/content in Diablo 4 Season 12 PTR, which may be launched in February. After all, no player can resist the thrill of competition. Have fun playing the game!
In ARC Raiders, PvP mode has always been a favorite among players. You can continuously refine your gear and tactics in combat, gaining a greater sense of immersion and accomplishment.
However, winning PvP isn't just about brute force; it demands skillful movement, survival techniques, and sustained endurance.
Weapon builds in ARC Raiders involve considerations of combat range, ammo capacity, survivability, carrying capacity, and mobility, rather than simply weapon selection.
A powerful PvP build revolves around primary and secondary weapon pairings, ammo type combinations, shield level selection, backpack enhancement modules, quick-slot item configuration, and skill tree allocation emphasizing mobility as a core component. This ensures the build functions effectively under high-pressure combat conditions.
This guide will break down the strongest PvP builds in Season 2 and their practical strategies to help you maintain control of the battle.
This build is considered the optimal solution for the current version. Its core strength lies in balancing stamina, vertical terrain control, and post-battle reset efficiency. It allows for proactive suppression while avoiding ambushes, making it suitable for most combat scenarios.
Weapons: Rattler II/Rattler III + II Toro To maintain mid-to-close range suppression, Rattler should also be equipped with Stability-focused mods.
Shield: To find the optimal balance between survivability and mobility, avoiding excessive weight that could hinder movement speed, a Medium shield is chosen.
Augment: Combat Mk 2/Combat Mk 3 Increases stamina cap and carrying capacity, supporting multiple rounds of skirmishes.
Quick Slots: Prioritize Shield Recharger and Smoke Grenade for handling unexpected reloads.
Besides good mobility, this build also requires enhanced stamina and movement control.
Mobility
Survival
Conditioning
Before engaging in combat, prioritize using Nimble Climber to seize vertical positions such as rooftops and high platforms to gain a pre-emptive line of sight. During combat, if you inadvertently take damage, immediately roll and use Carry the Momentum to either continue suppressing the enemy or retreat before they regain control.
After combat, use Silent Scavenger and Looter’s Instincts to quickly and quietly loot the spoils, and use Smoke Grenade for cover during relocation, preventing ARC Enemies from intervening and prolonging the battle.
Note that while the shield can withstand a significant amount of damage in combat, sustained fire can still cause damage penetration; therefore, it’s essential to replenish health with healing items promptly.
This build is specifically designed for players who prefer head-on confrontations and rely on firepower to win. It centers on heavy weapons, and while it reduces shield movement speed by 5%-15%, this impact can be mitigated by subsequent skill selection.
Weapons: Renegade + Bobcat - Bobcat requires Padded Stock + Compensator for improved stability and melee burst damage.
Shield: Medium or Heavy shield, suitable for the survivability requirements of heavy weapons, avoiding being quickly focused down.
Augment: Combat Mk 3 (Aggressive), specifically designed to offset the weight burden of dual-wielding weapons.
This build focuses on mid-range burst damage with heavy weapons, so skills not only need to reduce the impact of weight but also increase speed to prevent being slowed down by excessive weapon weight and being chased by enemies.
Mobility
Conditioning
This build is best suited for mid-range combat. You can rely on the weapon’s high burst damage to wear down the enemy’s shield, and once you break through, go all out.
Because heavy weapons have a high weight, you should avoid long-range pursuits as much as possible. Use your firepower advantage to force the enemy into your firing range. If you still encounter danger and damage, use Heroic Leap to break through the enemy’s defenses, and then find a new angle of attack after adjusting.
Unlike the previous build that focused on overwhelming enemies with powerful weapons, this build is a versatile option suitable for both solo and team play. It emphasizes mid-range shield harassment and close-range finishing off enemies. It has a low skill ceiling and is suitable for most players.
Weapons: Tempest + II Toro. Tempest should also be equipped with Stability-focused mods to maximize its mid-range advantage.
Shield: Medium or Heavy shield
Quick Slots: Heavy Fuze Grenade/Shrapnel Grenade + Smoke Grenade
This build focuses on mobility and post-battle reset skills to ensure excellent kiting ability.
Mobility
Survival
First, use Tempest to remotely deplete enemy shields, forcing them to panic and retreat. When the enemy gets close, immediately switch to II Toro for close-range finishing.
If you fall behind in combat, you can use Effortless Roll and Smoke Grenade to reposition and attack from a new angle. Also, to avoid attracting the attention of AI enemies in Are Raiders, fight quickly and decisively, avoiding protracted battles.
This build is designed for looting core areas and night raids. The core strategy is to set up ambushes to lure enemies and quickly escape the scene. Here, we’re not aiming to wipe out the enemy team; our focus is on acquiring ARC Raiders items with minimal risk.
Weapon: Venator, single weapon setup, to reduce weight and free up space for traps and loot.
Trap: Blaze Trap + Jolt Mine combo, prioritize placing them on ziplines, doorways, and other routes other players are likely to take.
This build emphasizes increased weight and stamina for a quick escape after looting.
Mobility
Survival
Conditioning
In this build, remember to avoid initiating attacks. Your goal is to acquire more loot and escape alive. If you are attacked, don’t linger; immediately plan your retreat and use Carry the Momentum to escape.
This build is designed for solo players, balancing endurance, battlefield resupply, and tactical maneuverability. It allows you to adjust your status and handle multiple waves of threats while deep behind enemy lines.
Weapons: Rattler II/Rattler III + Bobcat (Rattler also needs Stability-focused mods)
Shield: Medium shield
Augment: Combat Mk 2 or Combat Mk 3, to increase stamina for prolonged combat.
Since this is a solo build, prioritize maxing our Survival skill to ensure independent combat capability.
Survival
Mobility
Conditioning
Solo combat emphasizes flexible tactics, avoiding blindly engaging in direct confrontations. When resources are low, use skills to replenish Shield Rechargers and bandages promptly, and quickly relocate.
When pursued by enemies, provide cover to break their line of sight, lure them into an ineffective chase, and escape. In solo battles, stamina is paramount; you need to precisely manage the stamina consumption of sprinting, rolling, and climbing to avoid running out of stamina and becoming passive.
These are 5 powerful PvP builds for ARC Raiders. Regardless of which build you choose, remember that conserving stamina, agile movement, and quick battles are key to victory. Good luck climbing the ranks!